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/ Champak 33 / Volume 33 - JOGO DISK .iso / Games / santas_deed.swf / scripts / DefineSprite_453 / frame_1 / DoAction.as
Text File  |  2007-01-15  |  5KB  |  150 lines

  1. var ┬º\x01┬º = 39;
  2. while(true)
  3. {
  4.    if(eval("\x01") != 39)
  5.    {
  6.       if(eval("\x01") == 624)
  7.       {
  8.          set("\x01",eval("\x01") - 281);
  9.          break;
  10.       }
  11.       if(eval("\x01") != 438)
  12.       {
  13.          if(eval("\x01") == 383)
  14.          {
  15.             set("\x01",eval("\x01") - 30);
  16.             ┬º┬ºpush(┬º┬ºpop() add ┬º┬ºpop());
  17.             break;
  18.          }
  19.          if(eval("\x01") == 343)
  20.          {
  21.             set("\x01",eval("\x01") - 57);
  22.             ┬º┬ºpush(true);
  23.             continue;
  24.             continue;
  25.          }
  26.          if(eval("\x01") != 580)
  27.          {
  28.             if(eval("\x01") != 286)
  29.             {
  30.                if(eval("\x01") == 995)
  31.                {
  32.                   set("\x01",eval("\x01") - 929);
  33.                   prevFrame();
  34.                   break;
  35.                }
  36.                if(eval("\x01") == 353)
  37.                {
  38.                   set("\x01",eval("\x01") + 227);
  39.                   ┬º┬ºpush(true);
  40.                   continue;
  41.                }
  42.                if(eval("\x01") == 668)
  43.                {
  44.                   set("\x01",eval("\x01") - 285);
  45.                   if(┬º┬ºpop())
  46.                   {
  47.                      set("\x01",eval("\x01") - 30);
  48.                   }
  49.                   continue;
  50.                }
  51.                if(eval("\x01") == 66)
  52.                {
  53.                   set("\x01",eval("\x01") + 931);
  54.                   ┬º┬ºpush(true);
  55.                   continue;
  56.                }
  57.                if(eval("\x01") != 5)
  58.                {
  59.                   if(eval("\x01") != 997)
  60.                   {
  61.                      if(eval("\x01") == 716)
  62.                      {
  63.                         set("\x01",eval("\x01") - 443);
  64.                         prevFrame();
  65.                         break;
  66.                      }
  67.                      if(eval("\x01") == 542)
  68.                      {
  69.                         set("\x01",eval("\x01") - 537);
  70.                         break;
  71.                      }
  72.                      if(eval("\x01") == 273)
  73.                      {
  74.                         set("\x01",eval("\x01") - 158);
  75.                         _global.CURLEVEL = this;
  76.                         var HOUSEDIS = 250;
  77.                         var HOUSESPEED = 4 + (-1 + _global.CGAME.DIFF);
  78.                         var TOTHOUSE = 20;
  79.                         var TOTGIFTS = 40;
  80.                         var RECEIVEDGIFTS = 0;
  81.                         var BONUSGIFTS = 0;
  82.                         var DEMONGIFTS = 0;
  83.                         var GIFTDIST = [];
  84.                         var TOTBONUS = 5;
  85.                         var TOTBADCHAR = 10 + (-1 + _global.CGAME.DIFF);
  86.                         var TOTOBS = 8 + (-1 + _global.CGAME.DIFF);
  87.                         GIFTDIST.push(2,1,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2);
  88.                         _global.JUKEBOX.reset();
  89.                         this.onMouseMove = function()
  90.                         {
  91.                            if(_global.INTERFACE.GAMEPAUSED)
  92.                            {
  93.                               return undefined;
  94.                            }
  95.                            if(_ymouse > 80 && _ymouse < 240)
  96.                            {
  97.                               sleight_mc._y = _ymouse;
  98.                            }
  99.                            if(_xmouse > 100 && _xmouse < 500)
  100.                            {
  101.                               var _loc2_ = _xmouse - sleight_mc._x;
  102.                               if(_loc2_ > 30 || _loc2_ < -30)
  103.                               {
  104.                                  if(_loc2_ < 0)
  105.                                  {
  106.                                     sleight_mc._x = _xmouse + 10;
  107.                                  }
  108.                                  else
  109.                                  {
  110.                                     sleight_mc._x = _xmouse - 10;
  111.                                  }
  112.                               }
  113.                            }
  114.                         };
  115.                         break;
  116.                      }
  117.                   }
  118.                   set("\x01",eval("\x01") - 455);
  119.                   if(┬º┬ºpop())
  120.                   {
  121.                      set("\x01",eval("\x01") - 537);
  122.                   }
  123.                }
  124.                set("\x01",eval("\x01") + 663);
  125.             }
  126.             set("\x01",eval("\x01") + 709);
  127.             if(┬º┬ºpop())
  128.             {
  129.                set("\x01",eval("\x01") - 929);
  130.             }
  131.             continue;
  132.             ┬º┬ºpush(true);
  133.          }
  134.          set("\x01",eval("\x01") + 136);
  135.          if(┬º┬ºpop())
  136.          {
  137.             set("\x01",eval("\x01") - 443);
  138.          }
  139.       }
  140.       set("\x01",eval("\x01") + 186);
  141.       if(┬º┬ºpop())
  142.       {
  143.          set("\x01",eval("\x01") - 281);
  144.       }
  145.       continue;
  146.    }
  147.    set("\x01",eval("\x01") + 399);
  148.    ┬º┬ºpush(true);
  149. }
  150.